"Media Design and Technology for Live Entertainment is a guide to understanding the concepts and equipment used in projection design for live entertainment. After an introduction on content creation and acquisition, this book's focus is on how content is used and transmitted, by describing the essential components of video systems, providing a collection of definitions used in communicating video concepts, and including basic system trouble-shooting tips and tricks. A brief history of projected imagery is included as well as information on analog systems as outdated technology continues to be used either by choice of the designer or by necessity of budget. By allowing the reader to understand the tools and how to use them, the reader should be able to create their own projection systems to meet their design ideas"-- Provided by publisher.
Includes bibliographical references and index.