This report draws from the 2008 Pew Teens, Video Games, and  Civics Survey, a national survey of youth and their experiences  with video games done in partnership with Amanda Lenhart at  the Pew Internet and American Life Project, with funding from  the John D. and Catherine T. MacArthur Foundation. That  survey led to the report, "Teens, Video Games, and Civics,"  which examines the nature of young people's video game play  as well as the context and mechanics of their play. In addition  to examining the relationship between gaming and youth civic  engagement, "Teens, Video Games, and Civics" also provides a  benchmark for video and online gaming among young people  on a national level and the first broad, impartial look at the size  and scope of young people's general gaming habits.