Ray Tracing Gems II [electronic resource] : Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX

 0 Người đánh giá. Xếp hạng trung bình 0

Tác giả: Adam Marrs, Peter Shirley, Ingo Wald

Ngôn ngữ: eng

ISBN-13: 978-1484271858

Ký hiệu phân loại: 006.6 Computer graphics

Thông tin xuất bản: Apress, 2021

Mô tả vật lý: LVI, 858 p. 876 illus. in color. , online resource.

Bộ sưu tập: Tài liệu truy cập mở

ID: 200508

This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs. What You'll Learn: The latest ray tracing techniques for developing real-time applications in multiple domains Case studies from developers and studios who have shipped products that use real-time ray tracing. Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing) High performance graphics for 3D graphics, virtual reality, animation, and more.
Tạo bộ sưu tập với mã QR

THƯ VIỆN - TRƯỜNG ĐẠI HỌC CÔNG NGHỆ TP.HCM

ĐT: (028) 71010608 | Email: tt.thuvien@hutech.edu.vn

Copyright @2024 THƯ VIỆN HUTECH