This book provides an overview of state of the art research in Affective Computing. It presents new ideas, original results and practical experiences in this increasingly important research field. The book consists of 23 chapters categorized into four sections. Since one of the most important means of human communication is facial expression, the first section of this book (
- Chapter s 1 to 7) presents a research on synthesis and recognition of facial expressions. Given that we not only use the face but also body movements to express ourselves, in the second section (
- Chapter s 8 to 11) we present a research on perception and generation of emotional expressions by using full-body motions. The third section of the book (
- Chapter s 12 to 16) presents computational models on emotion, as well as findings from neuroscience research. In the last section of the book (
- Chapter s 17 to 22) we present applications related to affective computing.