Developing Graphics Frameworks with Python and OpenGL

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Tác giả: Michael Pascale, Lee Stemkoski

Ngôn ngữ: eng

ISBN-13: 978-0367721800

ISBN-13: 978-1000407952

ISBN-13: 978-1003181378

ISBN-13: 978-1032021461

Ký hiệu phân loại: 006.6 Computer graphics

Thông tin xuất bản: Boca Raton, FL : Taylor & Francis, 2021

Mô tả vật lý: 1 electronic resource (344 p.)

Bộ sưu tập: Tài liệu truy cập mở

ID: 218138

Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results.
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