Ray Tracing Gems II : Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX

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Tác giả: Adam Marrs, Peter Shirley, Ingo Wald

Ngôn ngữ: eng

ISBN-13: 978-1484271841

ISBN: 978-1-4842-7185-8

Ký hiệu phân loại: 006.6 Computer graphics

Thông tin xuất bản: Springer Nature, 2021

Mô tả vật lý: 1 electronic resource (858 p.)

Bộ sưu tập: Tài liệu truy cập mở

ID: 218902

"The digital version of this book is available now for free - with the print version following very soon! This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs. What You'll Learn: The latest ray tracing techniques for developing real-time applications in multiple domains Case studies from developers and studios who have shipped products that use real-time ray tracing. Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing) High performance graphics for 3D graphics, virtual reality, animation, and more Who This Book Is For: Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines."
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