Ray Tracing Gems : High-Quality and Real-Time Rendering with DXR and Other APIs

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Tác giả: Tomas Akenine-Möller, Eric Haines

Ngôn ngữ: eng

ISBN-13: 978-1484244272

Ký hiệu phân loại: 006.6 Computer graphics

Thông tin xuất bản: Berkeley, CA : Springer Nature, 2019

Mô tả vật lý: 1 electronic resource (607 p.)

Bộ sưu tập: Tài liệu truy cập mở

ID: 230884

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs
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