Thiết kế dạy học môn khoa học lớp 4 theo định hướng trò chơi hoá=Designing 4th-grade science course using gamification approach

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Tác giả: Ngọc Sơn Bùi

Ngôn ngữ: vie

Ký hiệu phân loại:

Thông tin xuất bản: Tạp chí Thiết bị Giáo dục, 2024

Mô tả vật lý: tr.333

Bộ sưu tập: Báo, Tạp chí

ID: 245396

Recently, the term gamification has been often used to describe an educational strategy that contributes to increased learner engagement and motivation. It is simply defined as the use of gaming features in non-game circumstances to achieve specified objectives. Based on the synthesis of existing gamification research, this paper proposes numerous game components that can be effectively and easily utilized in the context of education. Then, these functions are illustrated through the process of designing a science course for 4th-grade students.Recently, the term gamification has been often used to describe an educational strategy that contributes to increased learner engagement and motivation. It is simply defined as the use of gaming features in non-game circumstances to achieve specified objectives. Based on the synthesis of existing gamification research, this paper proposes numerous game components that can be effectively and easily utilized in the context of education. Then, these functions are illustrated through the process of designing a science course for 4th-grade students.
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