Gaming representation : race, gender, and sexuality in video games

 0 Người đánh giá. Xếp hạng trung bình 0

Tác giả: Jennifer Malkowski, TreaAndrea M Russworm

Ngôn ngữ: eng

ISBN-10: 0253025737

ISBN-10: 0253026474

ISBN-13: 978-0253025739

ISBN-13: 978-0253026477

Ký hiệu phân loại: 794.8 Electronic games Computer games

Thông tin xuất bản:

Mô tả vật lý: xviii, 260 pages : , illustrations (some color) ; , 25 cm.

Bộ sưu tập: Kiến trúc, nghệ thuật, hội họa

ID: 274452

Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged behind. Contributors to this volume examine portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, 'Gaming Representation' pushes gaming scholarship to new levels of inquiry, theorizing, and imagination.
Includes bibliographical references and index.
Tạo bộ sưu tập với mã QR

THƯ VIỆN - TRƯỜNG ĐẠI HỌC CÔNG NGHỆ TP.HCM

ĐT: (028) 71010608 | Email: tt.thuvien@hutech.edu.vn

Copyright @2024 THƯ VIỆN HUTECH