Scholars and professionals from all over the world, across experience levels, and the gender and sexuality spectrum, share experiences and analysis of romance and sexuality in video games. Whether discussing casual sex in the Star Wars universe, analyzing various Otome games, examining "the gaze" in various games, player romance behavior in games, or exploring the ethical ramifications of sexuality in virtual reality and other emerging technologies, this book discusses what players want in video game romance and how developers can best deliver it.
Includes bibliographical references and index.