A play of bodies : how we perceive videogames

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Tác giả: Brendan Keogh

Ngôn ngữ: eng

ISBN-13: 978-0262345439

Ký hiệu phân loại: 794.8 Electronic games Computer games

Thông tin xuất bản: Cambridge : The MIT Press, 2018

Mô tả vật lý: 1 PDF (248 pages).

Bộ sưu tập: Tài liệu truy cập mở

ID: 313850

 An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other. Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies , this corporal engagement goes both ways
  as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogame play. In short, how do we perceive videogames? Keogh works toward formulating a phenomenology of videogame experience, focusing on what happens in the embodied engagement between the playing body and the videogame, and anchoring his analysis in an eclectic series of games that range from mainstream to niche titles. Considering smartphone videogames, he proposes a notion of co-attentiveness to understand how players can feel present in a virtual world without forgetting that they are touching a screen in the actual world. He discusses the somatic basis of videogame play, whether games involve vigorous physical movement or quietly sitting on a couch with a controller
  the sometimes overlooked visual and audible pleasures of videogame experience
  and modes of temporality represented by character death, failure, and repetition. Finally, he considers two metaphorical characters: the "hacker," representing the hegemonic, masculine gamers concerned with control and configuration
  and the "cyborg," less concerned with control than with embodiment and incorporation.
Includes bibliographical references and index.
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