The use of games in the classroom has been under much investigation in recent years. There have been studies examining this issue. However, whether this practice has the same effects on different learners or not remained open to the researcher. Therefore, this paper was conducted with a view to determining students’ attitude towards the use of games in the classroom. There were fifty-one respondents in the study who are at Dong Thap university. A questionnaire was used to collect the data. From the findings of the research, the majority of students (84.2%) were supporters of the practice, who showed their happiness during game times. In addition, the research revealed students’ positive attitudes towards this practice. One suggestion from the finding was that the choice of games would affect the mood of the learners, so teachers should make careful choices. Finally, the limitations and recommendations for further research can be found at the end of this paper.