This article aims to design and develop digital learning materials suitable for the flipped classroom model, focusing on experiential activities to support elementary school teachers and students in the teaching and learning process. To achieve this goal, the article uses the Research and Development (R&D) method, including the following stages: (1) Analyzing needs and determining learning material requirements, (2) Designing and developing digital learning materials, (3) Testing and evaluating the effectiveness of using materials in a real environment. It is expected that the developed digital learning materials will significantly improve student interaction and engagement in the learning process, thereby enhancing the educational effectiveness of the flipped classroom model. The article also provides specific examples of designing digital learning materials for various experiential activities at the elementary school level. This model can be applied to many different subjects, helping to improve the quality of teaching and create a positive learning environment for students.