This study aims to clarify the benefits, processes, measures, and feasibility of applying Virtual Reality (VR) technology in designing a sequence of activities for teaching history at high schools. Virtual Reality (VR), one of the top ten strategic technologies, is being widely adopted in education in numerous countries, including Vietnam. In history teaching, VR application presents distinct advantages, enabling learners to vividly and objectively reconstruct the past. This serves as a foundation for a deeper understanding of history and for applying knowledge to practice—a core competency for learners according to the 2018 General Education Curriculum and the 2022 History Curriculum. This article analyzes the theory of VR, sequences of history teaching activities, and the advantages of VR in designing activity sequences with a competency-based approach. The study also focuses on proposing a process for applying VR in designing sequences of teaching activities. Through this, the article affirms the benefits of VR in innovating the practice of teaching and learning history in high schools.