Game physics engine development

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Tác giả: Ian Millington

Ngôn ngữ:

ISBN: 012369471X (hbk.)

ISBN: 9780123694713 (alk. paper)

Ký hiệu phân loại: 794.81526 Electronic games Computer games

Thông tin xuất bản: San Francisco, Calif. : Morgan Kaufmann Publishers, c2007.

Mô tả vật lý: xxi, 456 p. : , ill. ; , 25 cm. + , 1 CD-ROM (4 3/4 in.).

Bộ sưu tập: NCBI

ID: 78749

"Today's cutting-edge games utilize sophisticated physics to make the objects in their virtual worlds behave realistically. The software programs that control these simulations-physics engines-can be complex and difficult to build. Game Physics Engine Development describes step-by-step how to create a robust, usable physics engine, with clear and simple introductions to the underlying mathematics. With its emphasis on building what is needed to meet a game's requirements, this book takes a practical approach that steps through a series of increasingly sophisticated physics engine uses. The result is an accessible text that will allow even novice programmers to create powerful physics engines for their games."--BOOK JACKET.
Includes bibliographical references (p. 445) and index.
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