Effects of biobanding on training loads and technical performance of young football players.

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Tác giả: Jaimar Fellipe Silva de Macedo, Ayrton Bruno de Morais Ferreira, Bruno Laerte Lopes Ribeiro, Arnaldo Luis Mortatti, Ricardo Santos Oliveira

Ngôn ngữ: eng

Ký hiệu phân loại: 636.0885 Animal husbandry

Thông tin xuất bản: United States : PloS one , 2025

Mô tả vật lý:

Bộ sưu tập: NCBI

ID: 81573

 BACKGROUND: In adolescent sports, grouping by chronological age can advantage athletes born early in the year due to maturation differences. Early maturing athletes often achieve greater performance gains, are perceived as more talented, and receive more specialized training and workloads. This study aimed to assess the effects of biobanding on internal and external training loads, as well as technical performance during small-sided games (SSGs). METHODS: Twenty male footballers (11.8 ± 1.15 years) participated in this study. Athletes engaged in small-sided games (SSGs) under two conditions: (1) CA-teams formed based on chronological age
  and (2) BIO-teams formed based on age relative to peak height velocity (pre-PHV = -2.5 to -1.5, and PHV = -1.5 to -0.5). External load (ETL) was quantified using the PlayerLoad method, while internal load (ITL) was measured using both training impulse (TRIMP) and session-RPE. Player involvement was determined by summing all technical actions performed during the SSGs, with involvement in the game assessed through video analysis of the sessions. RESULTS: BIO games significantly increased ETL for pre-PHV (EM = 415.5
  95%CI = 381.5-449.5 a.u.) compared to the CA games (EM = 388.8
  95% CI = 354.8-422.8 a.u.). PHV players had lower ETL (EM = 354.4
  95% CI = 320.4-388.4 a.u.) in BIO compared to CA games (EM = 366.0
  95% CI = 332.0-400.0 a.u.). No significant ITL differences were observed. BIO lowered steals among pre-PHV players vs. CA. CONCLUSION: Biobanded games significantly increased external load (ETL) for pre-PHV players
  however, this increase was not substantial enough to affect internal load (as measured by session-RPE and TRIMP) or player involvement.
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